Simulated Worlds · v0.6 run chronicle · seed 208474090

The Long Reign

For five and a half million ticks, a world of evolving programs was ruled by a single family. Each of its thirteen rulers was the child of the one before. Clever minds rose four times at the edges, and each time they faded.

5,528,687 ticks ~4,000 generations 10,006 lineages archived 105 recorded innovations Sept 27, 2026 · 10:28 → 16:26
population (20k-tick average) peak within window new behavior new sense band: ruling lineage, in its own color
Population across the whole run, with the ruling lineage underneath. Two spikes stand out: at tick 104k and 1.62M, a lineage found crystal that had built up untouched, and the population boomed seven to eight times over before starving back.
Chapter one

One family, thirteen rulers

After the first 100,000 ticks, no unrelated lineage ever took the throne. The leader was always replaced by one of its own daughter lineages: a branch whose genes had drifted far enough from its founder to earn a new name. Rule passed down, never across. The only interruptions were brief 50,000-tick spells when a crystal-mining cousin or a sister lineage briefly outnumbered the ruler.

Every ruler peaked between 176 and 235 members. Whatever each one looked like inside, the rich lit land held about two hundred of them.

    Chapter two

    Minds that grew, and shrank

    Four times, big minds appeared: three times among the crystal miners on poor ground, once among the programs living around the vents. Each time the minds grew to 130–240 instructions. Each time the lineage either died out or shed its code, and the lines that shed code went on to thrive.

    Average code carried by the founders of lineages, by the era they were founded in (250k-tick bins). The dashed line is memory instructions ×5. Shaded bands mark the four big-mind episodes.

    Inside the biggest mind

    APO-7707 carried 189 instructions in seven routines, but its genes let it run only 72 per tick. Every tick it ran out of budget partway through routine three. Four whole routines, about a hundred instructions, never executed. Most were near-copies of earlier routines: gene duplication, the raw material of innovation, carried but never put to work.

    What did run was a sharp controller. It amplified a tiny left-right difference in energy about 420 times and turned toward it. Its body was more inventive than its mind: eight mouths with catalysis from 0.16 to 0.97, a toolkit for crystal deposits of every hardness.

    ; APO-7707, routine 54838 (runs every tick)
    IN    r4, in0 ‹energy left-right›
    MULK  r0, r4, 14.31   ; learned in life (born 15.37)
    MULK  r4, r0, 29.30   ; ~420× gain
    TURN  r4              ; steer hard toward food
    NEG   r7, r4
    IFN   r7
    MULK  r7, r3, -4.15
    MARK  r6, ch2         ; mark territory
    GO    r7
    EAT   r7
    
    ; routines 4–7: ~100 instructions, never reached

    Lesson: code size is a poor measure of a mind. From v0.7 on, every report measures the instructions actually run each tick, not just the code carried.

    Chapter three

    The quiet middle

    Novelty came in a rush and then dried up. Forty-two new behaviors and senses were recorded in the first half-million ticks. Between 2.5 and 4.5 million, almost none. In a world that never changes, once a good way of life is found there is little left to discover. A small revival came at the end, as vent-dwellers and crystal miners split into different ways of life.

    Innovations recorded per 250k ticks: new ways of life (behaviors) and new senses that spread and persisted.
    Chapter four

    Sitters and trapliners

    Near the end of the run, watching the live view, Ryan noticed that crystal eaters move a lot while other lineages stay by the vents. Some of those vent-sitters seemed to get brave and wander off. A 39,000-tick recording (ticks 5.03M–5.07M) tested each observation.

    LineageWay of lifeTime near a ventSpeed / tickTypical rangeFurthest member
    TNK-8954Crystal trapliner, 90% crystal2%0.47154210
    TRN-9267Crystal trapliner, 85% crystal2%0.47168206
    GIB-8581Active vent group62%0.1526203
    TRN-9119Vent-sitter82%0.073182
    SMT-9307Vent-sitter97%0.021117
    GIB-9299Vent-sitter99%0.0123

    Ranges are in world units (the world is 300 across); "typical" is the median member's greatest distance from where it was first seen.

    All three observations held. The crystal eaters were the fastest movers on the Grid. The vent-sitters mostly never left, but in several lineages a rare member crossed half the world: exploratory dispersal, the way new sources get found. And the miners had not learned restraint. Not one of 815 crystal cells was ever near full. They cropped crystal as fast as it regrew, making the rounds like bees among flowers. That is why the booms stopped: nothing was ever left to build up.

    Chapter five

    Sex, a minority habit

    Mating was never common. Finding a willing partner costs time and energy, while budding alone costs only a little more energy and is always available. Weighted by births, mating never supplied more than about 8% of new programs, and it fell as low as 1%.

    Share of births from mating, weighted by births, by the era each lineage was founded (500k-tick bins).

    A test for v0.7: in nature, sex tends to pay when the world keeps changing or when enemies keep adapting (the "Red Queen"). v0.6 had neither. v0.7 has a drifting climate and wild game that evolves. If mating rises, that's the Red Queen at work.

    What comes next

    Questions for v0.7